	// Map Definitions

	// Handle for Wormhole (map_wormhole) object map_worm1069
	Handle map_worm1069

	// Handle for Wormhole (map_wormhole) object map_worm1070
	Handle map_worm1070

	// Handle for Dilithium Moon (map_ice_dilithium_moon1) object map_ice_1091
	Handle map_ice_1091

	// Handle for Tritanium Moon (map_ice_tritanium_moon1) object map_ice_1092
	Handle map_ice_1092

	// Handle for Dilithium Moon (map_ice_dilithium_moon2) object map_ice_1095
	Handle map_ice_1095

	// Handle for Tritanium Moon (map_ice_tritanium_moon2) object map_ice_1096
	Handle map_ice_1096

	// Handle for Dilithium Moon (map_ice_dilithium_moon3) object map_ice_1097
	Handle map_ice_1097

	// Handle for Dilithium Moon (map_ice_dilithium_moon4) object map_ice_1098
	Handle map_ice_1098

	// Handle for Tritanium Moon (map_ice_tritanium_moon3) object map_ice_1099
	Handle map_ice_1099

	// Handle for Tritanium Moon (map_ice_tritanium_moon4) object map_ice_1100
	Handle map_ice_1100




	// Map Object Initialization

	map_worm1069 = GetHandle( "map_worm1069" );
	map_worm1070 = GetHandle( "map_worm1070" );
	map_ice_1091 = GetHandle( "map_ice_1091" );
	map_ice_1092 = GetHandle( "map_ice_1092" );
	map_ice_1095 = GetHandle( "map_ice_1095" );
	map_ice_1096 = GetHandle( "map_ice_1096" );
	map_ice_1097 = GetHandle( "map_ice_1097" );
	map_ice_1098 = GetHandle( "map_ice_1098" );
	map_ice_1099 = GetHandle( "map_ice_1099" );
	map_ice_1100 = GetHandle( "map_ice_1100" );



	// AI special forces



	//
	// PATHS
	//

	// Path: "Camera_1" (2 points)
	// Path: "Camera_2" (2 points)
